CSE 170

Computer Graphics

University of California, Merced · UGRD · Fall 2026

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Basic algorithms in computer graphics enabling students to understand and experience the process of implementing modern computer graphics applications. Topics covered: programmable shaders, rasterization, hidden surface removal, transformations, rendering pipeline, scene graphs, curves and surfaces, boundary representation, spatial partition methods, keyframe animation, texture mapping, illumination and shading.

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Class #california_merced-0499Fall 2026UGRD4 credits
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