COMP 317

Computer Game Design Tools and Technologies (Cross-listed as ART 317)

California State University Channel Islands · UGRD · Fall 2026

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Six hours activity per week Prerequisite(s): ART 205 and COMP 105 or COMP 150 , or Consent of Instructor Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.

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Class #california_channel_islands-0553Fall 2026UGRD3 credits
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