CSCI 1972

Topics in 3D Game Engine Development

Brown University · UGRD · Fall 2026

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Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisite: CSCI 1230 and one of the following CSCI 0320 , CSCI 0330 , CSCI 1950N , OR CSCI 1971 .

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Class #brown-CSCI1972Fall 2026UGRD
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