CSCI 1950U

Topics in 3D Game Engine Development

Brown University · UGRD · Fall 2026

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Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CSCI 1230 or knowledge of C++ and one of CSCI0300, CSCI0320, or CSCI0330 or equivalent experience. Enrollment limited to 25.

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Class #brown-CSCI1950UFall 2026UGRD
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