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Bradley University · 3 credits · UGRD

Introduction to the theory and implementation of computer graphics with 2D and 3D applications in Computer Gaming, including 2D and 3D graphic primitives and objects, OpenGL, geometric transformations, image synthesis, rendering and lighting, and virtual environments. Cross listed with CIS 455, IM 455. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course.
Fall 2026 · 2 sections
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 01Class #26FA-CIS-555-01 | Time not published | Not published | Not published |
| 02Class #26FA-CIS-555-02 | Mo We · 9:00 – 10:15 AMAug 26 – Dec 19 |
| Adam Byerly |