EDT 463

Games for Impact: The Full Life Cycle

Arizona State University Digital Immersion · UGRD · Fall 2026

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Presents an impact game publishing methodology covering the full life cycle and key considerations for impact game design, development and publishing as well as the unique challenges in making games for impact. Applies methodology to examine an existing impact game currently in development. Students collaboratively workshop an original impact game concept and publishing plan that harnesses the power of games to address a key 21st-century challenge.

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Class #arizona_digital_immersion-4614Fall 2026UGRD3 credits
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