EDT 463
Games for Impact: The Full Life Cycle
Arizona State University Digital Immersion · UGRD · Fall 2026
1 section
Catalog description
Presents an impact game publishing methodology covering the full life cycle and key considerations for impact game design, development and publishing as well as the unique challenges in making games for impact. Applies methodology to examine an existing impact game currently in development. Students collaboratively workshop an original impact game concept and publishing plan that harnesses the power of games to address a key 21st-century challenge.
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001
Availability not recently verifiedClass #arizona_digital_immersion-4614Fall 2026UGRD3 credits
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