CPI 411

Graphics for Games

Arizona State University Digital Immersion · UGRD · Fall 2026

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Examines real-time rendering of high-quality interactive graphics. Studies advances in graphics hardware and algorithms that make this possible. Examples of techniques and topics include nonphotorealistic rendering, occlusion culling, level of detail, terrain rendering, shadow generation, image-based rendering and physical simulation.

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Class #arizona_digital_immersion-3344Fall 2026UGRD3 credits
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