CPI 411
Graphics for Games
Arizona State University Digital Immersion · UGRD · Fall 2026
1 section
Catalog description
Examines real-time rendering of high-quality interactive graphics. Studies advances in graphics hardware and algorithms that make this possible. Examples of techniques and topics include nonphotorealistic rendering, occlusion culling, level of detail, terrain rendering, shadow generation, image-based rendering and physical simulation.
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001
Availability not recently verifiedClass #arizona_digital_immersion-3344Fall 2026UGRD3 credits
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