COM 428
Graphic Novels and Popular Culture
Arizona State University Digital Immersion · UGRD · Fall 2026
1 section
Catalog description
Rhetorical analysis, with a focus on the graphic novel as both persuasive product and practice. Explores the communicative, persuasive and cultural effects of this medium and specifically offers vocabulary and tools for critically viewing its influence on popular culture.
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Availability not recently verifiedClass #arizona_digital_immersion-2860Fall 2026UGRD3 credits
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