COM 428

Graphic Novels and Popular Culture

Arizona State University Digital Immersion · UGRD · Fall 2026

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Rhetorical analysis, with a focus on the graphic novel as both persuasive product and practice. Explores the communicative, persuasive and cultural effects of this medium and specifically offers vocabulary and tools for critically viewing its influence on popular culture.

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Class #arizona_digital_immersion-2860Fall 2026UGRD3 credits
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