AME 516
Physics-Based Computer Vision
Arizona State University Digital Immersion · UGRD · Fall 2026
Catalog description
Covers topics in physics-based computer vision and graphics. Includes work on visual computing systems including computational cameras, illumination systems, 3D scanners, rendering/animation and displays. Starting with the basics of traditional photography and the imaging pipeline, proceeds to explore new ways to capture visual information by co-designing camera hardware and software algorithms. Topics covered include plenoptic or multi-modal imaging, coded and compressive sensing, light transport and rendering, programmable illumination, and computational displays. Focuses on understanding and evaluating new imaging technology for specific applications including autonomous vehicles, entertainment and graphics, computer vision and visual recognition, and robotics. Course content delivered via lectures along with written and programming assignments as well as a final project.
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