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American University · 3.0 credits · UGRD

Game Prototyping (3) This course serves as an introduction to game production and develops theoretical foundations, methods, and skills of building games. Students learn how contemporary computer games are constructed, applying standard techniques for developing ideas, testing prototypes, identifying assets, communicating design, and developing a small scale playable demo. Crosslist: GAME-401. Grading: A-F only. Restriction: Computer Science (MS), Film and Media Arts (MFA), Film and Media Production (MA), Game Design (Graduate Certificate), Game Design (MA), Games and Interactive Media (MFA), or Literature, Culture and Technology (MA).
Fall 2026 · 1 section
Aug 31 – Dec 19
| Section | Days & time | Location | Instructor |
|---|---|---|---|
| 001Class #38667 | We · 5:30 – 8:00 PM | Myers Building 117 | Seymour, Ryan N. |