GAME 601

Game Prototyping

American University · UGRD · Fall 2026

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Catalog description

Game Prototyping (3) This course serves as an introduction to game production and develops theoretical foundations, methods, and skills of building games. Students learn how contemporary computer games are constructed, applying standard techniques for developing ideas, testing prototypes, identifying assets, communicating design, and developing a small scale playable demo. Crosslist: GAME-401. Grading: A-F only. Restriction: Computer Science (MS), Film and Media Arts (MFA), Film and Media Production (MA), Game Design (Graduate Certificate), Game Design (MA), Games and Interactive Media (MFA), or Literature, Culture and Technology (MA).

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Current meeting, instructor, credit, and enrollment details

Updated 3 hours ago

001

4 openSeats: 8/12 seats Last recorded: Aug 9, 2026, 1:02 AM
Class #38667Fall 2026UGRD3.0 credits
4 available8 enrolled12 capacity0 waitlist
Days & times
We · 5:30 – 8:00 PM
Meeting dates
Aug 31 – Dec 19
Location
Myers Building 117
Instructor
Seymour, Ryan N.
Details checked 3 hours agoSeats checked 3 hours ago
Class numbers and section codes come from the registrar.
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