GAME 401
Game Prototyping
American University · UGRD · Fall 2026
1 section1 open now
Catalog description
Game Prototyping (3) This course serves as an introduction to game production and develops theoretical foundations, methods, and skills of building games. Students learn how contemporary computer games are constructed, applying standard techniques for developing ideas, testing prototypes, identifying assets, communicating design, and developing a small scale playable demo. Crosslist: GAME-601. Grading: A-F only.
Sections
Current meeting, instructor, credit, and enrollment details
001
4 openSeats: 8/12 seats Last recorded: Aug 9, 2026, 1:02 AMClass #43213Fall 2026UGRD3.0 credits
4 available8 enrolled12 capacity0 waitlist
- Days & times
- We · 5:30 – 8:00 PM
- Meeting dates
- Aug 31 – Dec 19
- Location
- Myers Building 117
- Instructor
- Seymour, Ryan N.
Details checked 3 hours agoSeats checked 3 hours ago
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