GDD 416

Maker Movement and Game Development: From Creation to Play

University at Albany · UGRD · Fall 2026

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Embark on a journey of discovery, where you'll explore the boundless opportunities for creating, designing, tinkering, and making within the realm of learning. This course delves into the theory and practice of crafting learning environments that empower learners to design using the resources and modes available to them. We challenge traditional norms in pedagogical and assessment practices, embracing educational innovations that inspire creativity and transformation in teaching and learning processes. In this class, you'll delve into the realm of physical computing and interaction design, both of which are critical for shaping innovative physical interfaces. The course strikes a harmonious balance between theory and practice, spanning gamepad, circuit, and interaction design. Through a dynamic mix of in-class activities, homework assignments, and solo/group projects, you'll immerse yourself in the creation of alternative controller games. Join us on this educational odyssey, where you'll harness your creative potential to redefine the boundaries of teaching and learning, and explore the thrilling fusion of theory and practice in physical computing and interaction design.

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Class #albany_2-GDD416Fall 2026UGRD3 credits
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