GAP courses
13 courses · Academy of Art University · Fall 2026
- GAP 120 — Principles of Computer Science2 sections
- GAP 125 — Programming for Games 12 sections
- GAP 225 — Programming for Games 21 section
- GAP 235 — Data Structures and Algorithms1 section
- GAP 255 — Object-Oriented Programming and Design2 sections
- GAP 275 — Programming for Games 31 section
- GAP 285 — AAA Game Engine Architecture1 section
- GAP 295 — Low-Level Programming and Optimization1 section
- GAP 301 — Programming Game Engines1 section
- GAP 305 — Programming for Production1 section
- GAP 361 — Programming for Game UI and Tools1 section
- GAP 391 — Procedural Content Generation2 sections
- GAP 477 — Fall Portfolio Project: Programming2 sections
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